使用Windows Form設計拉BAR遊戲
設計拉BAR遊戲
設計表單
物件名稱
- Button:Rotate、Stop、Exit
- PictureBox:pb1、pb2、pb3、pbSTAR
- Timer:timer1

將圖片加入資源檔
程式碼
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SlotMachine
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
int a = 0, b = 0, c = 0;
private void Form1_Load(object sender, EventArgs e)
{
//畫面執行時所產生的事件
timer1.Enabled = false;
timer1.Interval = 50;
}
private void Rotate_Click(object sender, EventArgs e)
{
//按下"Rotate"按鈕時所產生的事件
timer1.Enabled = true;
pbSTAR.Visible = false;
}
private void Stop_Click(object sender, EventArgs e)
{
//按下"Stop"按鈕時所產生的事件
timer1.Enabled = false;
pbSTAR.Visible = true;
if (a == b && b == c && a == c)
{
pbSTAR.Image = Resource1.STAR;
}
else
{
pbSTAR.Image = null;
}
}
private void timer1_Tick(object sender, EventArgs e)
{
//Timer1觸發所產生的事件
Random r = new Random();
a = r.Next(1, 4);
b = r.Next(1, 4);
c = r.Next(1, 4);
switch (a)
{
case 1:
pb1.Image = Resource1.Garfield;
break;
case 2:
pb1.Image = Resource1.JailRabbit;
break;
case 3:
pb1.Image = Resource1.Snoopy;
break;
}
switch (b)
{
case 1:
pb2.Image = Resource1.Garfield;
break;
case 2:
pb2.Image = Resource1.JailRabbit;
break;
case 3:
pb2.Image = Resource1.Snoopy;
break;
}
switch (c)
{
case 1:
pb3.Image = Resource1.Garfield;
break;
case 2:
pb3.Image = Resource1.JailRabbit;
break;
case 3:
pb3.Image = Resource1.Snoopy;
break;
}
}
private void Exit_Click(object sender, EventArgs e)
{
//按下"Exit"按鈕時所產生的事件
this.Close();
}
}
}
