Silverlight MultiThreading

摘要:Silverlight MultiThreading

多線程對開發和用戶體驗的重要性不言而喻,Silverlight BCL 幾乎提供了完整的 Thread Class。

  1. Dispatcher

  和 WPF / WinForm 一樣,我們只能在 UI Thread 中更新顯示控件屬性。多線程編碼時,需要借助於 Dispatcher。

private void Button_Click(object sender, RoutedEventArgs e)
{
  new Thread(() =>
  {
    this.Dispatcher.BeginInvoke(() => 
    {
     this.TextBlock1.Text = DateTime.Now.ToString();
    });
  }).Start();
}

  在類庫中可以用 Deployment.Current.Dispatcher 來獲取 Dispatcher 引用。

private void Button_Click(object sender, RoutedEventArgs e)
{
  new Thread(() =>
  {
    Deployment.Current.Dispatcher.BeginInvoke(() =>
    {
     this.TextBlock1.Text = DateTime.Now.ToString();
    });
  }).Start();
}

  當然,也可以用同步上下文來完成類似操作。

private void Button_Click(object sender, RoutedEventArgs e)
{
  var context = SynchronizationContext.Current;
  new Thread(() =>
  {
    context.Send((s) => 
    {
      this.TextBlock1.Text = DateTime.Now.ToString();
    }, null);
  }).Start();
}

  2. ThreadPool

  Silverlight ThreadPool 默認線程數量為:

WorkerThreads: 2 ~ 500
CompletionPortThreads: 2 ~ 1000

  使用方法和以往並無兩樣。

private void Button_Click(object sender, RoutedEventArgs e)
{
  ThreadPool.QueueUserWorkItem((s) => 
  {
    this.Dispatcher.BeginInvoke(() => 
    {
      int minWorkerThreads, minCompletionPortThreads, maxWorkerThreads, maxCompletionPortThreads;
      
      ThreadPool.GetMinThreads(out minWorkerThreads, out minCompletionPortThreads);
      ThreadPool.GetMaxThreads(out maxWorkerThreads, out maxCompletionPortThreads);
      this.TextBox1.Text = String.Format("WorkerThreads = {0} ~ {1}, CompletionPortThreads = {2} ~ {3}",
        minWorkerThreads, maxWorkerThreads, minCompletionPortThreads, maxCompletionPortThreads);
    });
  });
}

  需要注意的是:儘管 ThreadPool 提供了 SetMinThreads 、SetMaxThreads 方法,但卻無法使用,調用會觸發異常。

  說到線程池,自然會想到委託的異步調用,不過這同樣是個問題。

  In Silverlight, using delegates to make asynchronous method calls is not supported. Calling BeginInvoke causes a NotSupportedException.

  3. WaitHandle

  等待句柄是多線程編程必不可少的裝備。

public partial class MainPage : UserControl
{
  AutoResetEvent handle = new AutoResetEvent(true);
  public MainPage()
  {
    InitializeComponent();
  
    new Thread(() =>
    {
      while (true)
      {
        handle.WaitOne();
        this.Dispatcher.BeginInvoke(() =>
        {
          this.TextBlock1.Text = DateTime.Now.ToString();
        });
      }
    }).Start();
  }
  private void Button_Click(object sender, RoutedEventArgs e)
  {
    handle.Set();
  }
}

 

  4. Timer

  System.Thread.Timer 是一種多線程定時器。

public partial class MainPage : UserControl
{
  Timer timer;
  public MainPage()
  {
    InitializeComponent();
    timer = new Timer((state) => 
    {
      this.Dispatcher.BeginInvoke(() => 
      {
        this.TextBlock1.Text = DateTime.Now.Ticks.ToString();
      });
    }, null, 0, 100);
  }
}

  TimerCallback 是在線程池中執行的,這意味著它並不會等待事件代碼執行完成就會觸發下一次事件,完全取決於代碼執行時間是否小於間隔時間。

  另外還有一個 System.Windows.Threading.DispatcherTimer,它直接使用 Dispatcher Queue 來執行事件代碼,因此可以直接更新界面元素。

public partial class MainPage : UserControl
{
  DispatcherTimer timer;
  public MainPage()
  {
    InitializeComponent();
    timer = new DispatcherTimer();
    timer.Tick += (s, e) => { this.TextBlock1.Text = DateTime.Now.ToString(); };
    timer.Interval = TimeSpan.FromMilliseconds(1000);
    timer.Start();
  }
}