[設計模式練習]外觀模式
行為:食衣住行
用外觀模式提供統一的介面存取行為
類別圖
物件檔定義
using System.Collections.Generic;
using System.Text;
namespace DesignModelTest.外觀
{
/// <summary>
/// 演算法一:食
/// </summary>
class Food
{
public void RequirementFood()
{
Console.WriteLine("食");
}
}
/// <summary>
/// 演算法二:衣
/// </summary>
class Cloth
{
public void RequirementCloth()
{
Console.WriteLine("衣");
}
}
/// <summary>
/// 演算法三:住
/// </summary>
class House
{
public void RequirementHouse()
{
Console.WriteLine("住");
}
}
/// <summary>
/// 演算法三:行
/// </summary>
class Walk
{
public void RequirementWalk()
{
Console.WriteLine("行");
}
}
/// <summary>
/// 外觀模式:管理演算法介面
/// </summary>
class FacadeRequirement
{
Food food;
Cloth cloth;
House house;
Walk walk;
public FacadeRequirement()
{
food = new Food();
cloth = new Cloth();
house = new House();
walk = new Walk();
}
public void GetFood()
{
food.RequirementFood();
}
public void GetCloth()
{
cloth.RequirementCloth();
}
public void GetHouse()
{
house.RequirementHouse();
}
public void GetWalk()
{
walk.RequirementWalk();
}
}
}
用戶端程式碼
DesignModelTest.外觀.FacadeRequirement facade = new DesignModelTest.外觀.FacadeRequirement();
facade.GetFood();
facade.GetCloth();
facade.GetHouse();
facade.GetWalk();
Console.Read();
#endregion
輸出結果