XNA 2D動畫(Sprite Animation)

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動畫是由隨著時間改變的圖片所組成,由於XNA不支援gif圖片格式,所以我們要用簡單的程式技巧將2D圖片顯示成動畫。

動畫是由隨著時間改變的圖片所組成,由於XNA不支援gif圖片格式,所以我們要用簡單的程式技巧將2D圖片顯示成動畫。

 

我們要先準備一張走路動畫的分解圖片

WizardSheet

 

將這Map.png、WizardSheet.png兩張圖片加入專案

 

image

 

Game1類別宣告的變數


Public Class Game1
    Inherits Microsoft.Xna.Framework.Game

    Private WithEvents graphics As GraphicsDeviceManager
    Private WithEvents spriteBatch As SpriteBatch

    Dim map As Texture2D                                   '地圖
    Dim mapPosition As Vector2 = New Vector2(0, 0)         '地圖位置
    Dim wizard As Texture2D                                '巫師
    Dim wizardPosition As Vector2 = New Vector2(100, 100)  '巫師位置
    Dim frameSize As Point = New Point(128, 192)           '每張小圖的大小 (寬x高)
    Dim frameSheet As Point = New Point(5, 0)              '小圖片個數 (欄x列) 陣列從0開始
    Dim currentFrame As Point = New Point(0, 0)            '當前小圖片位置 (i,j)
    Dim timeFrame As Integer = 0                           '調整動畫速度:累積時間用
    Dim timePerFrame As Integer = 100                      '調整動畫速度:每隔100毫秒換下一張動畫圖片
End Class

 

LoadContent()載入圖片資源,包含地圖跟巫師


Protected Overrides Sub LoadContent()
        ' Create a new SpriteBatch, which can be used to draw textures.
        spriteBatch = New SpriteBatch(GraphicsDevice)

        ' TODO: use Me.Content to load your game content here
        map = Content.Load(Of Texture2D)("Map")
        wizard = Content.Load(Of Texture2D)("WizardSheet")
End Sub

 

動畫的程式重點就在Update(),動畫的圖片輪播就寫在這


Protected Overrides Sub Update(ByVal gameTime As GameTime)
        ' Allows the game to exit
        If GamePad.GetState(PlayerIndex.One).Buttons.Back = ButtonState.Pressed Then
            Me.Exit()
        End If

        ' TODO: Add your update logic here
        timeFrame += gameTime.ElapsedGameTime.Milliseconds '累加時間 (毫秒)
        If timeFrame > timePerFrame Then '大於100毫秒輪播圖片,可自行調整時間 
            timeFrame = 0
            currentFrame.X += 1
            If currentFrame.X >= frameSheet.X Then
                currentFrame.X = 0
            End If
        End If
       
        MyBase.Update(gameTime)
 End Sub

最後將圖片繪製出來

Protected Overrides Sub Draw(ByVal gameTime As GameTime)
        GraphicsDevice.Clear(Color.CornflowerBlue)

        ' TODO: Add your drawing code here
        spriteBatch.Begin()
        spriteBatch.Draw(map, mapPosition, Color.White)
        spriteBatch.Draw(wizard, wizardPosition, New Rectangle(currentFrame.X * frameSize.X,currentFrame.Y * frameSize.Y, frameSize.X, frameSize.Y), Color.White)
        spriteBatch.End()

        MyBase.Draw(gameTime)
 End Sub

 

這邊要特別說明的是,這裡我們用的SpriteBate.Draw()的另一個多載,第三個參數是Rectangle(x,y,w,h),也就是下圖紅框的矩形,坐標跟長寬。

image

 

程式執行結果如下,接下來是2D運動喔! (程式下載)

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