怎樣取的path(0)下的waypoint(0~2)?
/// pathPrefab = path(0)
public List<Transform> GetWaypoints()
{
List<Transform> waveWaypoints = new List<Transform>();
foreach(Transform child in pathPrefab.transform)
{
waveWaypoints.Add(child);
}
return waveWaypoints;
}
using UnityEngine;
public class Example : MonoBehaviour
{
// Moves all transform children 10 units upwards!
void Start()
{
foreach (Transform child in transform)
{
child.position += Vector3.up * 10.0f;
}
}
}