WebSocket SignalR 2 Unity 2018 .Net 4.x
結論:
1.下載以下兩個套件
Microsoft.AspNet.SignalR.Client
2.提取Dll
下載的.nupkg改成.zip後解壓縮
把 \lib\net45\*.dll 放進Unity專案\Assets\Plugins
Ex:newtonsoft.json.12.0.2\lib\net45\Newtonsoft.Json.dll
3.建立\Assets\link.xml
<linker>
<assembly fullname="System.Core">
<type fullname="System.Linq.Expressions.Interpreter.LightLambda" preserve="all" />
</assembly>
</linker>
4.建立Script
async void Start()
{
var hubConnection = new HubConnection("http://192.168.0.62:7800/");
IHubProxy _chatHubProxy = hubConnection.CreateHubProxy("ChatHub");
chatHubProxy.On<string,string>("BroadcastMessage", (cname, message) =>
{
// do something
Debug.Log($"{cname} say {message}.");
});
// connect
await hubConnection.Start();
// send something to server
await _chatHubProxy.Invoke("Send", "JAKE","測試訊息" );
}
5.確認腳本執行版本與API相容性是 4.x
SignalR Client API 相關說明文件請到下面連結查詢
ASP.NET SignalR Hubs API Guide - .NET Client (C#)
測試環境:Unity 2018.3.7f1